GAMES

BARKER'S ROW

Barker's Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with "rube" meeples by playing the most fantastic attractions.

You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one of fifty or so attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game. Stay tuned for some drafts of these attractions, such as Lobster Boy, Goose-Necked Girl, and the Fiji Mermaid. Each time you play an attraction, you climb higher on the strongman tower, making the next one harder to play, serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!

BASICS:

  • Players: 2-4
  • Play Time: 25-45 minutes
  • Ages: 14+


BOOZE BARONS

Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins!

BASICS:

  • Players: 3-9
  • Play Time: 30-45 minutes
  • Ages: 14+


EXPOSED

Exposed is a game of deduction and pickpocketry. You move secretly around the board, stealthily stealing as many wallets as you can from unsuspecting guests and exposing your opponents as the thieves they are. Your actions are limited by your current location on the board so each move may give away information about where you are. Steal cautiously, my friends!

BASICS:

  • Players: 2-6
  • Play Time: 15-30 minutes
  • Ages: 14+


GOOD COP BAD COP®

Good Cop Bad Cop® is a hidden identity, bluffing, and deduction game about a corrupted police district for 4-8 players that plays in about 30 minutes.

Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!

BASICS:

  • Players: 4-8
  • Play Time: 25-45 minutes
  • Ages: 14+


LEADERS OF EUPHORIA

You have survived The Incident... the destruction of the modern world as we know it. The Euphorians are brainwashing survivors to convert them to loyal workers that will maintain their extravagant city. Meanwhile, the Subterrans are emerging from their tunnels to claim the city for themselves. In order to stay within the city's walls, you'll need to be loyal to the faction that your Recruits support. A new order emerges from the ashes of civilization. A leader must be crowned... will you choose a better oppressor?

BASICS:

  • Players: 4-8
  • Play Time: 25-45 minutes
  • Ages: 14+


NEW SALEM

It is the late 17th century in the town of Salem, Massachusetts where you watch Witches masquerading as Puritans while they slowly drain the good from the hearts of the townsfolk and replace it with a suffocating evil. You have decided to band together with a few trusted citizens to establish a new town a short distance away called New Salem, built on a foundation of honesty and compassion for others. You will choose a Constable who will guide you as you each construct a district in this town composed of buildings that support your businesses of interest, but if these buildings and your actions add too much despair, the witch plague from Salem will befall this town as well.

BASICS:

  • Players: 3-8
  • Play Time: 40-60 minutes
  • Ages: 14+


THE VALIANT CARD GAME: NINJAK VS. THE VALIANT UNIVERSE

The greatest heroes in the VALIANT UNIVERSE must team up to stop one of their own! NINJAK, MI-6's deadliest operative, has stolen an object of immense power and you must build up your power in order to survive against all the gadgets and threats he will throw at you while working towards your hidden agenda. It won't be easy... are you up for the challenge?

Warning: Contains violent images.

BASICS:

  • Players: 1-6
  • Play Time: 20-50 minutes
  • Ages: 16+


THE ZORRO™ DICE GAME

An aging and battle-weary Zorro can no longer adequately defend the people from oppression so he must now find a worthy successor. Prove yourself to him by showing your heroism and proficiency in battle by defeating the scoundrels and villains that are persecuting your fellow citizens. After the final battle, it will be clear who deserves to wear the mantle and become the next Zorro! Will it be you?

BASICS:

  • Players: 2-6
  • Play Time: 15-35 minutes
  • Ages: 14+